iOS Build -- "Our Code Broke"

This is the first time we’re working to build an iOS bundle for an Expo app. Running the bundler locally and building for Android both seem to work just fine, but iOS builds consistently end with a generic “Our Code Broke” message (when running expo build:ios). Looking around at other forums it seems that could be due to things like asset sizes/complexities within the app, but we seem to have neither (~ dozen assets and only a few screens). Any ideas on common reasons for getting something like this? (and yes we did verify that this was the original build ID/URL)

Hey @brock_plg,

Were you able to get a build to work? If not, can you run expo diagnostics and paste the log printed out here?


Hey Adam!

Unfortunately we still haven’t had any luck with the builds (working down the path of building things locally with turtle-cli directly now, but would love to not have to do this if possible).

Here’s the output of expo diagnostics from my local machine:

  Expo CLI 2.14.0 environment info:
      OS: macOS 10.14.4
      Shell: 5.3 - /bin/zsh
      Node: 11.12.0 - ~/.nvm/versions/node/v11.12.0/bin/node
      npm: 6.7.0 - ~/.nvm/versions/node/v11.12.0/bin/npm
      Xcode: 10.2/10E125 - /usr/bin/xcodebuild
      expo: ^26.0.0 => 26.0.0 
      react: 16.3.0-alpha.1 => 16.3.0-alpha.1 
      react-native: => 0.54.2 
      react-navigation: ^1.5.11 => 1.5.11 
      expo-cli: 2.14.0

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