IOS build but Android updated

When i make my IOS build my Android app installed from Google Play Store changes automatically. I dont understand why.

I suspect two things from my app.json, but I did it following the documentation :slightly_frowning_face:

on “platforms” i have “ios, android” on project branchs android and ios.

on android branch i have app.json only with android data, and on ios branch i have only ios , but package and bundleIdentifier has the same name

anyone can help me? :“”"(

“expo”: {
“name”: “name”,
“slug”: “name”,
“sdkVersion”: “32.0.0”,
“platforms”: [
“version”: “1.0.3”,
“icon”: “”,
“splash”: {
“image”: “”,
“resizeMode”: “contain”,
“backgroundColor”: “#ffffff
“updates”: {
“fallbackToCacheTimeout”: 0
“assetBundlePatterns”: [
“ios”: {
“bundleIdentifier”: “name”

Hey @alexiat,

This is the expected behavior. Whenever an OTA update occurs (which happens during a build command unless you pass the --no-publish flag), it targets all platforms. If you don’t want this to occur, you’ll want to make use of Release Channels and scope a release channel to a certain platform.


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Uooo thanks!! :smiling_face_with_three_hearts:

Happy to help!

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