Downsides to using different native versions for nativeVersion for runtimeVersion

It says:

Also, if you select a different native version between iOS and Android, you’ll end up with builds and updates with separate runtime versions. When you publish an update, EAS CLI will detect that two updates are needed, and it will create two updates with the required runtime versions and publish them separately.

Are there any performance downsides to this? Does it take longer to push updates, etc? I have two different values since android must be an actual integer.

I’d prefer to use nativeVersion if possible though.

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