Where to define the compileSdkVersion for android? Failing on eas build -p android

Having some trouble getting the eas build -p android to work, however I was able to get the iOS build pushed through (if you can believe it).

This is the error I’m getting:

[stderr] 
FAILURE: Build completed with 2 failures.
[stderr] 
1: Task failed with an exception.
[stderr] 
-----------
[stderr] 
* What went wrong:
[stderr] 
Execution failed for task ':app:checkReleaseAarMetadata'.
[stderr] 
> A failure occurred while executing com.android.build.gradle.internal.tasks.CheckAarMetadataWorkAction
[stderr] 
   > 26 issues were found when checking AAR metadata:
[stderr] 
     
[stderr] 
       1.  Dependency 'androidx.appcompat:appcompat:1.5.1' requires libraries and applications that
[stderr] 
           depend on it to compile against version 32 or later of the
[stderr] 
           Android APIs.
[stderr] 
     
[stderr] 
           :app is currently compiled against android-31.
[stderr] 
     
[stderr] 
           Recommended action: Update this project to use a newer compileSdkVersion
[stderr] 
           of at least 32, for example 32.
[stderr] 
     
[stderr] 
           Note that updating a library or application's compileSdkVersion (which
[stderr] 
           allows newer APIs to be used) can be done separately from updating
[stderr] 
           targetSdkVersion (which opts the app in to new runtime behavior) and
[stderr] 
           minSdkVersion (which determines which devices the app can be installed
[stderr] 
           on).

**Followed by 26 errors similar to this**

And here’s my eas.json file

{
  "cli": {
    "version": ">= 3.13.2"
  },
  "build": {
    "development": {
      "developmentClient": true,
      "distribution": "internal"
    },
    "preview": {
      "distribution": "internal"
    },
    "production": {}
  },
  "submit": {
    "production": {}
  }
}

I’m guessing the issue has something to do with how my eas.json file is configured - looks like the error wants me to define the compileSdkVersion @ v32 or higher. Everything works fine running the app locally. Anyone else run into this issue?