How to load OBJ file in expo three.js?

My problem is about how can I use .mtl and .obj files with expo three.js, but I don’t want to use AR, I only want to load my .obj file in there and show.

 import { View as GraphicsView } from 'expo-graphics';
 import ExpoTHREE, { THREE } from 'expo-three';
 import React from 'react';
 import Assets from './Assets.js';
 import ThreeStage from './ThreeStage.js';
 export default class App extends React.Component {
   componentWillMount() {
     THREE.suppressExpoWarnings();
   }

   render() {
     return (
      <GraphicsView
        onContextCreate={this.onContextCreate}
         onRender={this.onRender}
       />
     );
   }

   async setupModels() {
     await super.setupModels();

     const model = Assets.models.obj.ninja;

     const SCALE = 2.436143; // from original model
     const BIAS = -0.428408; // from original model


     const object = await ExpoTHREE.loadObjAsync({
       asset: require('ninja.obj'),
     });

     const materialStandard = new THREE.MeshStandardMaterial({
       color: 0xffffff,
       metalness: 0.5,
       roughness: 0.6,
       displacementScale: SCALE,
       displacementBias: BIAS,
      normalScale: new THREE.Vector2(1, -1),
       //flatShading: true,
       side: THREE.DoubleSide,
     });

     const geometry = object.children[0].geometry;
    geometry.attributes.uv2 = geometry.attributes.uv;
     geometry.center();
     const mesh = new THREE.Mesh(geometry, materialStandard);
     mesh.scale.multiplyScalar(0.25);

    ExpoTHREE.utils.scaleLongestSideToSize(mesh, 1);
     ExpoTHREE.utils.alignMesh(mesh, { y: 1 });
     this.scene.add(mesh);
     this.mesh = mesh;
   }

   onRender(delta) {
     super.onRender(delta);
     this.mesh.rotation.y += 0.5 * delta;
   }

 }

My assets.js file which contains the path to my 3D modal in .obj

export default {

    obj: {


            "museu.obj": require('../Conteudos_AV/museu1.obj'),

    }
};

And my threeStage.js file which contains in import of 3DModal.js

import ExpoTHREE, { THREE } from 'expo-three';

class ThreeStage {
  constructor() {
    this.onRender = this.onRender.bind(this);
    this.setupControls = this.setupControls.bind(this);
    this.onResize = this.onResize.bind(this);
    this.setupCamera = this.setupCamera.bind(this);
    this.setupScene = this.setupScene.bind(this);
  }
  onContextCreate = async ({
    gl,
    canvas,
    width,
    height,
    scale: pixelRatio,
  }) => {
    this.gl = gl;
    this.canvas = canvas;
    this.width = width;
    this.height = height;
    this.pixelRatio = pixelRatio;
    await this.setupAsync();
  };

  setupAsync = async () => {
    const { gl, canvas, width, height, pixelRatio } = this;
    await this.setupRenderer({ gl, canvas, width, height, pixelRatio });
    await this.setupScene();
    await this.setupCamera({ width, height });
    await this.setupLights();
    await this.setupModels();
    await this.setupControls();
  };

  setupControls() {
    new THREE.OrbitControls(this.camera);
  }

  setupRenderer = props => {
    this.renderer = new ExpoTHREE.Renderer(props);
    this.renderer.capabilities.maxVertexUniforms = 52502;
  };

  setupCamera({ width, height }) {
    this.camera = new THREE.PerspectiveCamera(50, width / height, 0.1, 10000);
    this.camera.position.set(0, 6, 12);
    this.camera.lookAt(0, 0, 0);
  }

  setupScene() {
    this.scene = new THREE.Scene();

    this.scene.background = new THREE.Color(0x999999);
    this.scene.fog = new THREE.FogExp2(0xcccccc, 0.002);

    this.scene.add(new THREE.GridHelper(50, 50, 0xffffff, 0x555555));
  }

  setupLights = () => {
    const directionalLightA = new THREE.DirectionalLight(0xffffff);
    directionalLightA.position.set(1, 1, 1);
    this.scene.add(directionalLightA);

    const directionalLightB = new THREE.DirectionalLight(0xffeedd);
    directionalLightB.position.set(-1, -1, -1);
    this.scene.add(directionalLightB);

    const ambientLight = new THREE.AmbientLight(0x222222);
    this.scene.add(ambientLight);
  };

  async setupModels() {}

  onResize({ width, height, scale }) {
    this.camera.aspect = width / height;
    this.camera.updateProjectionMatrix();
    this.renderer.setPixelRatio(scale);
    this.renderer.setSize(width, height);
    this.width = width;
    this.height = height;
    this.pixelRatio = scale;
  }

  onRender(delta) {
    this.renderer.render(this.scene, this.camera);
  }
}

export default ThreeStage;