expo-three texture aliasing

iOS / SDK35

Hi there,
I’m currently working on a product customization preview which needs threejs for rendering.
I’m having trouble with textures which looks very aliased on iOS device (iPad).
BUT in the simulator, textures are ok.

Here are two screenshots from the same app running in the simulator and on the ipad.

Here is a closer look on texture aliasing:

Am i missing something? Is there any settings for the gl-view in XCode that can improve rendering on devices?
I’m currently having better rendering via threejs running in a webview (lower framerate, but better smoothing).

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