I have 32MB asset database file and it is well working on simulators and real devices.
I am working on async/await tech and some loading time needed but is seamless.
But when I attempt build iOS or Android bundle it stops always while uploading that 32 mb file.
I think there is some upper limit size for individual asset file.
Could you increase the upper limit up to ~50dB ?
It will be nice to hear that~
Or I should divide them …