WebAssembly working in iOS simulator, but not on Expo Go on a physical iPhone

I’ve built an application that uses WebAssembly. The application is able to initialize the wasm library and it runs perfectly in the iOS simulator.

However, when loading the project via the Expo Go client on a physical iPhone (iPhone 12 pro) the environment complains that it cannot find the global WebAssembly object.

Specifically, the simulator passes this check, but a physical phone does not:

if (typeof WebAssembly !== 'object') {
  abort('no native wasm support detected');

Any ideas?