Playing Audio causes Speech to Fade on iOS

I can’t reproduce this in a snack because I can’t seem to get an Audio file to play in a Snack.

If I play a Audio.Sound.create(require('./example.wav'), { shouldPlay: true }) and use the Expo.Speech.say() together, the speaking will fade out after the audio plays.

The sounds I’m playing are beeps that are less than a second playing after a barcode scan.

A workaround I have come up with is to await the sound completing before attempting to say anything.

function play() {
  return new Promise(async (resolve, reject) => {
    try {
      const { sound } = await Audio.Sound.create(r, { shouldPlay: true });
      sound.setOnPlaybackStatusUpdate(async ({ didJustFinish }) => {
        if (didJustFinish) {
          await sound.stopAsync()
    } catch (ex) {

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