I can get my app to run under Expo Go. How to I install it on the simulator natively so that I can see the app icon on the home screen?
Hi @dkardell
You can create a build for the simulator:
the above page also explains how to install the app on the Simulator.
Thanks. Tried that… It asks for a cert and then says I don’t have any registered devices. If I select one of my real devices it proceeds, yet when you download it’s an ipa not a zip.
Hi
With the following sim-preview
in eas.json
:
{
"build": {
[...]
"preview": {
"distribution": "internal"
},
"sim-preview": {
"extends": "preview",
"ios": {
"simulator": true
}
},
[...]
}
}
If I build the sim-preview
profile it does not ask any questions about certs or devices:
% eas build -p ios --profile sim-preview
âś” Linked to project @wodin/deps
Compressing project files and uploading to EAS Build. Learn more
âś” Uploaded to EAS 5s
Build details: https://expo.dev/accounts/wodin/projects/deps/builds/5aa599f0-1333-4c7f-a95e-e7853e27c4f0
Waiting for build to complete. You can press Ctrl+C to exit.
âś” Build finished
🍎 iOS app:
https://expo.dev/artifacts/eas/ccdNZD9iav9hYdnoiZwyqy.tar.gz
If I then download the .tar.gz file and unpack it I get a .app that I can drag and drop onto the Simulator.
Thanks! That did it. Had to wait 40 min to get in the queue, but it worked. So there is no way to do this locally and get it into the simulator as a standalone?
You can build locally with eas build --local -p ios --profile xxx
EDIT: When building an iOS app you need a Mac with an up to date (or close to it) version of Xcode.
Android apps can also be built on Linux.
If you’re on Windows 10 or 11, you should be able to build under WSL2.
Awesome! That did it! Thanks!
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