Haptics are slow?

Often when we try to incorporate haptics into our app they have too much of a delay (e.g. ~500ms) to “feel” right.

The haptics issue we were running into when I wrote this: we let users tap through a series of videos, which also had a bit of a lag before they start playing - the haptics wouldn’t trigger until the video started, even though they were called first. We’ve since found a hacky way to start the videos up a bit faster most of the time, and the haptics have also gotten faster as a result making it a non-issue most of the time.

Hey @raphaelrk, what environment were you testing in? Also, did this occur after an SDK change or has it persisted across SDK upgrades? Lastly, is this occurring on android/ios/both?

Cheers,
Adam

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