ARKit broken on iPad

Hello everyone,

I have app using ARKit that’s working as expected on iPhone. It overlays spherical textured objects on the world and that’s all. The app is reasonably simple

When testing on iPad the app loads but ARKit seems to be broken and the app freezes. The screen turns a sort of pink colour and the texture that I use on spheres appears fullscreen covering everything. Is this a known issue?

In app.json I have expo.ios.supportsTablet set to false but I don’t think this is the issue.

In both cases the app is published and running through the Expo client, not standalone.

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